People speak of the secrets of the Black Widow Nebula in the Fakir Sector and the reclusive Bomaar Monks of Jabba the Hutt’s Palace on Tatooine, but none are more mysterious than Selko Fema. Not much is known of Selko’s past, mainly because she doesn’t talk about it much, nor will she answer any questions about it. What is known is that at some point she has received training in starship piloting and operations. This is only known due to the fact that she’s saved our heroes on more than one occasion with her expert piloting skills. Recently she inherited the Arc Raider, a Ghtroc 720 Stock Light Freighter, from a man named Stim Sellack – a man who she was apparently quite close to. Just for the record, she doesn’t talk about him either. One thing that is blatantly obvious about her is that she likes to avoid trouble – at any cost.
Selko is a quiet loner; a person who tends to stick to the shadows and darkness. You can guess from her manner that her past has not been an easy one, but she doesn’t like to talk about it. She is often untrusting and suspicious and very few have been able to call her a friend. Those around her see a distant and withdrawn woman, who lets no one close. The only thing that lingers after Selko’s presence is the subtle musk of a strange but not unpleasant spice.
Selko is a human female, with short, dark brown hair, pale skin and blue eyes. Although she looks slight and is not very strong, she has an inner strength and determination that shows itself whenever her survivalist instinct is triggered. She always has a steely, suspicious gaze in her eyes and it has been a long time since anyone saw her smile, let alone laugh. She prefers to wear full-length clothing, long sleeved shirts with high necklines, gloves and pants with boots. A blaster pistol is always at her side and a knife strapped to the inside of her left leg.
Most likely played by:
Winona Ryder (from Alien Resurrection)
Selko Fema (as at the start of the campaign)
Female Human Scoundrel 3; Init +3 (+3 Dex); Defence +16 (+3 class, +3 Dex); Spd 10 m; VP/WP 20/15; Atk +5 ranged (3d6/20 or DC 15 stun, Blaster pistol, range 10 m) or +1/+1 ranged (3d6/20, Blaster pistol with Multi-fire, range 10 m); SQ Illicit barter, Lucky (1/day), Precise attack +1; SV Fort +3, Ref +6, Will +1; SZ M; FP 3; Rep 1
Str 10, Dex 16, Con 15, Int 14, Wis 10, Cha 13
Skills: Astrogate +6, Bluff +6, Climb +3, Computer Use +7, Demolitions +3, Disguise +6, Hide +7, Knowledge (Alien Species) +7, Listen +3, Move Silently +7, Pilot +8, Repair +4, Search +5, Spot +4, Survival +2.
Feats: Low Profile, Starship Operation (space transport), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (simple weapons).